Smarter Dungeon loot rolling system



This may sound like a whiny loot post, and whilst it is true I am annoyed, my purpose isnt to complain.
The new dungeon loot rolling system is very fair with the armour priority, but I dont feel its quite smart enough, for example the trinket Tears of Blood from the final boss of Stonecore.

The text clearly states on it "your healing spell crits have a chance to grant 1290 spirit for 15 seconds" marking it clearly as a healing trinket.

In my recent run of Stonecore with the group comprised of myself, a warlock, a mage and a feral tank (and a dk but he didnt roll on it ^^;) all four of them rolled on the trinket, yet the mage and the lock would have gained no use on the equip effect. Why were they able to roll on it?

http://img227.imageshack.us/i/tearofblood.jpg/

(The mage and warlock both rolled on the trinket out of spite because I had won the tendrils of burrowing dark from Ozruk. Before realising all of them had rolled I did tell the two casters to roll for the Tendrils of Burrowing dark, because I thought it would be unfair to take both trinkets. Silly me.)
 

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